Your pet does most of the dirty work while you stand in the back and shoot mobs if you get into trouble, Crippling Shot, Hasted Shot, Adhesive Bomb, and Quick Shot let you kite most enemies in circles while you blow holes in them. For rogues, an ideal build is Ranger/Marksman/Saboteur, with the majority of your points going towards the Ranger. Pet classes in Rift all seem to be specifically built towards leveling and solo play. Depending on where those points go, it may emphasize anti-caster tactics, removing debuffs on yourself, personal survival, or burst damage. Unlike the other rogue souls, you can only spend a maximum of 21 points on the Infiltrator tree, and its abilities have a strong bias towards PVP scenarios. This soul is available from vendors in your faction's capital city for 2500 Favor. As a tertiary soul, it also offers you the option of starting a fight with a "free" combo point on your primary target, and Detonate does slightly lower damage than comparable finishers in exchange for always being able to hit. If you honestly have no idea what to do with your third soul slot, take Saboteur for 5/5 Nimble Fingers and Adhesive Bomb. You can have a lot of fun in solo play setting up gauntlets of traps and explosives before attacking a mob. If they have had time to prepare, bad things start happening very quickly. If you catch a Saboteur who hasn't had time to prepare, they're probably dead. The Saboteur is another unique soul that specializes in traps, explosives, and really annoying people in PVP. It does require monitoring many different cooldowns and buffs, however, or you'll end up taking a lot of unnecessary damage. You inflict a lot of threat, particularly when you pick up Guardian Stance, and speccing into the Bladedancer's Strike Back can throw out a lot of AoE damage at the same time. The Rogue's tanking soul, the Riftstalker also enjoys a lot of mobility via a variety of teleports. It's a very good idea to pick up the Marksman and Saboteur souls, to give you access to Hasted Shot and Adhesive Bomb when you need to make a rapid escape. The soul is built around rapidly burning through one or two targets at a time, which makes it easy to get in over your head. Your pet can handle one mob while you handle another, but any more targets than that and you are pretty much out of options. The Ranger also suffers from a lack of AoE abilities, at least early on. That's both the good news and bad, as the pet's AI is not all it could be. While the soul does a fair bit of damage by itself and offers a lot of tools to control enemies, the pet will be doing most of the work. Without those cooldowns, though, they are very fragile if an enemy's allowed any real chance to fight back.Īrguably the best leveling soul, the Ranger is a pet class with a specialization in ranged combat. The soul tags a lot of fire and death damage onto your physical attacks, along with a couple of really potent defensive cooldowns like Blackout. Have you ever been stabbing a guy and said to yourself, "Hey, this is great, but it'd be better if either he or I were on fire"? Good news. While the soul does do a lot of damage, the biggest problem it runs into is that if you're up against something you can't kite, like a raid boss, it doesn't really do much besides stand there and shoot it. Later attacks include a 70% sprint, a knockback, a root, and Retreat, which throws the rogue backward 20 meters. The basic attack, Swift Shot, is enough on its own to make Marksmen builds very good at kiting enemies. The Marksman is a ranged combat soul that focuses on slowing enemies down while speeding the rogue up. A Bladedancer is largely defined by two things: a lot of codependent moves that make playing it feel sort of like playing a piano, and being very difficult to hit. While it's listed as an offensive soul, the sheer number of abilities in the Bladedancer tree that enhance your dodge or parry chance make it a standby support soul for a tanking build. Most Rogue tanks will wind up taking 7 points in Bard, for 5/5 Good Health and 2/2 Street Smart. Like it or hate it, the Bard does not play like anything else in the game. If you go 51 points into the tree, which requires you to max out every talent in it, you get Verse of Joy, a raid-wide mana/energy regeneration spell. The Bard is a pure support class that doesn't have a lot of ability on its own, but it's got a lot of toys, including untargeted heals, debuffs, buffs, and a raidwide movement-speed bonus. You move around without being seen, show up suddenly, and stun things while murdering them with daggers. A melee DPS soul that stabs people and inflicts poison damage, the Assassin is probably the closest to the role a rogue typically plays in other games.
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